Alternatively, you can prevent spawning on the main island by lighting above light level 7, or covering the main island with slabs or water.How to About Image Source Set an Animated, Moving Wallpaper or any video To increase spawn rates, the farm is usually built at least 128 blocks away from the main end island or any other areas where enderman can spawn. If desired, the enderman can be dropped 43 blocks to take sufficient fall damage to render them one hit. The enderman can then be routed to a collection point where they can be farmed. By naming the endermite and trapping it in a minecart, a permanent lure is created, and all enderman that spawn within 62 blocks and sight of the endermite pathfind to the endermite and attack it. The endermite lure trap is one of the cheapest and most efficient enderman farms, requiring only blocks, a name tag, and a minecart (A boat is inefficient as it can block enderman from getting in) while relying on enderman aggression toward enderpearl-spawned endermites. Using this farm it is possible to get to level 30 in minutes, provided enough spawning pads have been built. Because the player ignited the TNT that killed the enderman, they receive experience orbs. A good way to start punching is to create a two-high ceiling and start staring at the endermen.Ī similar design uses TNT ignited by a player with a bow enchanted with Flame. The spawning pads either have pressure plates on them, connected to sticky pistons with blocks attached, or a tripwire attached to normal pistons to push the endermen off the pads, down the drop and landing on the platform with only half a heart of health left, allowing for one hit kills by punching. On the 43rd block up vines are placed to break the fall, so the endermen take 19.5 hearts damage, leaving them on half a heart. A platform is built for the endermen to fall onto from spawning pads built at least 43 blocks above the platform, with rings built upward to prevent endermen falling onto an area that isn't the platform. The farm is built in the End at least 128 blocks away from any spawnable block, so the endermen can spawn there only. It is also possible to switch the levers and pressure pads with a button, these can be timed to crush the endermen, then release when they reach the health points of half a heart, readying the endermen for a one hit kill from the player.
This means that even with the pistons crushing the mobs down to half a heart, you can still give experience from the player hitting the mobs at their point of death. It is possible for the user to gain EXP from this trap, as the player hitting a mob once registers the mobs' death as a player-kill. The lever primes the trap and the enderman touching the pressure plates activates the pistons.
An upgrade is placing pressure plates (wooden for testing, so the player can activate the trap with an item, and stone for the enderman) at the bottom of the pit and rigging redstone into an AND Gate. The enderman should be weakened by having its head smashed and the player can kill it with one strike. Wait a few moments and deactivate the lever. Activate the lever to extend the pistons. To use the trap, stand on the pillar, grab a sword and look at an enderman, causing it to rush toward the player and fall into the pit.
When the redstone, lever and pistons are correctly placed the pistons should extend and fill every space except the center and create an enclosed 2 block high space.Rig a lever behind a piston with one block in between (at the farthest extent of your reach) and place redstone in a ring around the pistons.Place 1 piston on each side of the tower.In the center of the pit, build a tower (at least 4 blocks high.).Level the surrounding land and dig a 3x3x3 pit in the ground.The schematics of this trap are as follows: